Sci-fi helmet project to practice hard-surface. I used a ZBrush and Maya workflow to model it and then textured it with Substance 3D Painter.
This project has been very important for me since I've learned quite a lot working on it; both in terms of technical skills and personal skills. Hope you like it ^^
Based on an amazing face concept by Ching Yeh: https://www.artstation.com/artwork/eD58J